Score

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Game objective:

Score is a five-reel, thirty-payline slot game in the concept of a tournament with a football feature game. You choose your country to play a football tournament and then progress through qualifying and the actual tournament rounds by playing one football game each time the feature triggers. Each game has a different mini feature to play, from scoring a penalty to celebrating a goal! You will see the commentary from the game and win free spins for random events throughout. You can also increase the win multiplier by collecting ability points. You play the whole tournament with the team you selected and once you've finished it, you can choose a new team (Country) to take part in the next tournament.

Game information:

  • The betting limits are shown on the game screen title bar.
  • This game has 12 different mini feature games.
  • There is a win multiplier in this game which multiplies all wins by the multiplier value.
  • The starting value of the win multiplier is 1 and it can go up to 5.
  • There are 4 abilities in this game: Attack, Defence, Teamwork and Reputation.
  • Win multipliers can be increased by collecting ability points.
  • There are two ways to increase ability points:
    • By completing a SUCCESSFUL mini feature related to the respective ability. There are 3 feature games for Attack, 3 feature games for Defence, 3 feature games for Teamwork and 3 feature games for Reputation. To identify which feature belongs to which ability, please refer to the 'Bonus rules' screen.
    • When a particular symbol related to the respective ability appears ANYWHERE on the game screen.
  • The first time you start playing the game, you enter a tournament which has 12 games to be played. Each game will be played when the feature triggers.
  • During each football feature, a mini feature game will also be played which can award free spins as well as an ability point.
  • Once all 12 games have been played and the tournament has finished, you enter the next tournament.

The tournament proceeds as follows:

The tournaments contain the following rounds:

  • Qualifying Game (5 games)
  • Group Games Round (3 games)
  • Final 16 Stages (1 game)
  • Quarter-Finals (1 game)
  • Semi-Finals (1 game)
  • Final (1 game)

Qualifying Game

  • In this stage, you play against all the teams (5) in your group.
  • Based on the results of games played in each group, the top 4 countries progress into the next round.

Group Games Round

  • In this stage, you play against all the teams (3) in your group.
  • Based on the results of games played in each group, the top 2 countries progress into the next round.

Final 16

  • In this stage, you play a single game against the team you are up against.
  • The winner of this game progresses to the next stage.

Quarter-Finals

  • In this stage, you play a single game against the team you are up against.
  • The winner of this game progresses to the next stage.

Semi-Finals

  • In this stage, you play a single game against the team you are up against.
  • The winner of this game progresses to the next stage.

Finals

  • In this stage, you play a single game against the team you are up against.
  • The winner of this game wins the tournament and the cup!
  • Moving the mouse over the drop-down image in the top-left corner of the game screen by default shows the current status of the player's progress in the tournament.
  • Players can check the status of other countries in the qualifying rounds and the group stages by navigating through the groups displayed when moving the mouse over the drop-down image in the top-left corner of the game screen.
  • The player's selected country and current ability Points/Multiplier can be seen when moving the mouse over the image in the top-right corner of the game screen.
  • Players must play at least one game to track their tournament status.
  • Players can also scroll back through previous stages by using the left and right arrows.
  • The upper part of the drop-down menu shows 11 dots and a trophy. Each dot represents a game played and the final is represented by a small trophy. As and when a game is played, a green dot moves from left to right until the final is won.

How to play:

  • Country selection: At the start of a game (when opening the game for first time), players are required to choose one of the 13 available countries that are displayed after the introduction animation is completed. Once a country is chosen in the country selection page, the 'Play' button will be enabled. When clicked on, the game will be played with that selected country. Players can't change the country at any time until the tournament is completed. One tournament will be finished when all of the 12 games have been played successfully.
  • Setting 'LINES': Thirty lines are selected by default. Lines can be changed by clicking ◄ and ► buttons available to the left and right of the 'LINES' indicator on the game screen respectively. Selected lines are lit and unselected lines are not lit. Players can also select/deselect lines by clicking on the desired line number at the end of the lines.
  • Setting 'BETS': When you enter the game, a default bet is set, resulting in a total bet. You can choose to increase or decrease the bet by using the ◄ and ► buttons available to the left and right of the 'BET' indicator. If your game balance drops below your total bet placed, bet and lines will not be adjusted to the next possible bet and instead, a re-buy window will appear. If you have no funds in your account, the deposit option will pop up.
  • Max Bet: Click on 'MAXBET' to play with the maximum bet. If your game balance is not sufficient, this option is disabled.
  • The number of selected lines is multiplied by the 'bet per line' and the total bet amount is displayed in the 'TOTAL BET' meter which is located at bottom left of the game screen.
  • RULES: Game rules can be viewed by clicking on the 'RULES' button which is located to the left of the reels, below the 'TOTAL CREDITS' meter.
  • 'PAYTABLE': The 'PAYTABLE' can be viewed by clicking on the 'PAYTABLE' button located above the 'RULES' button on the game screen. To calculate the payout amount, multiply the respective prize with the bet per line. Please note that to calculate the payout for scattered trophy symbol, multiply the respective prize with the total bet.
  • SPIN: Click on SPIN to start spinning the reels.
  • After the reels stop spinning, any winning combinations on the selected lines or any scatter wins will be paid according to the pay table.
  • Result: Any wins are indicated by their pay lines highlighted and symbols animating or, in the case of a scatter win, by the symbols animating. The individual line wins are shown at the end of each winning line.
  • PAID: Any line win and/or scatter win is shown in the ticker area under the five reels.
  • Click on 'Game logs' to view the logs of the games you've played.
  • Click on 'Re-buy' to buy more credits into the game from your account.
  • Click on 'Exit game' to leave the game and return to the lobby.
  • The game rules are identical in both real money and play money modes.
  • Click on 'Game rules' to view the detailed rules of the game as web page.
  • Click on 'Quick deposit' button to deposit money into your account.
  • The "Game logs" and "Re-buy" functionality is applicable only for the real-money game play.
  • Feature Trigger: Three or more trophy symbols anywhere on the reels triggers the football feature game. There is always only one mini feature within a game when a game is triggered, which is randomly generated and there is no specific order for the mini features. A mini feature awarded once within a game in a tournament cannot be repeated again in the same tournament. A successful mini feature in a game awards free spins and increases the respective ability point by 1 and an unsuccessful mini feature in a match awards only free spins.
  • Repeat Bet/Change Bet: If you have already bet, the settings selected will be automatically carried over to the subsequent spin. Simply click on 'SPIN' to play with the same bet again. To change your bet, use the ◄ and ► buttons to the left and right of the 'BET' or 'LINES' indicators as explained above.
  • Total Credits: Your remaining game balance, after you have placed the desired bet, is shown in 'TOTAL CREDITS' meter.
  • Your current game balance is the sum of the amounts displayed in the 'TOTAL CREDITS' meter and the 'TOTAL BET' meter.
  • 'AUTOSPIN': You can make use of this feature to choose among the various options for 'hands free' game play. Options available under this feature are:
    • Number of spins: The game will automatically spin for the number of spins selected from the drop-down menu.
    • Spin till win is equal to or exceeds: The game will automatically spin until the win amount is equal to or exceeds the amount selected from the drop down menu.
    • Spin till any win: The game will automatically spin until the next win.
    • Spin till feature trigger: The game will automatically spin until the next feature is triggered.
    • Spin till my balance exceeds or equals to: The game will automatically spin until the game balance is greater than or equal to the amount entered. Please note that 'game balance' implies the sum of the amounts given under 'TOTAL CREDITS' meter and 'TOTAL BET' meters.
    • Spin till my balance falls below or equals to: The game will automatically spin until the game balance is less than or equal to the amount entered. Please note that 'game balance' implies the sum of amounts given under 'TOTAL CREDITS' meter and 'TOTAL BET' meters.
    • Play faster: This option lets you play faster than usual by reducing the break time. You must choose at least one of the other available auto spin options to play with this option.
    • If the current game balance is not sufficient to support your choice of option(s), the 'Buy-in' window pops up allowing you to buy-in more credits from your account.
    • When playing with multiple 'AUTO SPIN' options, the condition that is satisfied first will take precedence over the others, and the remaining selected conditions will be ignored. You can then choose to either select the same set of options again, or choose new option(s), and proceed with the 'AUTO SPIN'.
    • The 'AUTO SPIN' option is not available in play-money mode.
  • Click on 'STOP SPIN' button to deactivate AUTOSPIN. While AUTOSPIN is in progress, you can stop it by clicking on the 'STOP SPIN' button. If a spin is in progress, AUTOSPIN will be stopped after completing the current spin, otherwise AUTOSPIN is stopped immediately and normal game is restored.

Game rules:

  • Play 1 to 30 lines.
  • LINES can be changed by using the ◄ and ►buttons.
  • BET amount can be changed by using the ◄ and ►buttons.
  • SPIN begins the game with the currently selected BET and LINES.
  • BET MAX selects 30 lines and maximum bet per line.
  • Payouts are displayed on the PAYTABLE.
  • Payline wins are multiplied by the amount bet per line.
  • The highest win amount is paid on each selected pay line.
  • Coinciding wins on different lit lines are all added to your total.
  • Scatter wins are multiplied by total bet and added to pay line wins.
  • All wins occur on selected pay lines only, except for the scattered trophy which pays anywhere in view.
  • Free spin wins along with base game line wins and scatter pay off are added to the game balance.
  • All symbols pay from left to right only, except the scattered trophy symbol which pays anywhere in view.
  • The Wild Score symbol appears only on reels, 1, 2, 3, 4 and substitutes for all other symbols except for the scatter and the 4 ability symbols and works only in conjunction with all other symbols, except the the scattered trophy symbol and 4 ability symbols.
  • Bonus feature games played and completed during the tournament are show as 'DONE' accordingly in bonus rules under the rules option in the game window.
  • Increments of the win multiplier depend on the ability points from both base game and free spins. For example: if 3 abilities have reached a multiplier value of 2 and one ability is at a multiplier value of 1.5, the final multiplier is 1.5. Other examples: When all four abilities have 2 points each, then the ability multiplier increases to 1.5 and when all four abilities have 4 points each, then the ability multiplier increases to 2. Some of these ability multipliers may result in game payouts with more than 2 decimal points. In this case, amounts above EUR 0.005 are rounded up, below are rounded down, to the nearest currency unit.
  • Amounts which are exactly equal to EUR 0.005 will be rounded to the nearest even number. For examples: a win of EUR 2.625 will be rounded down to EUR 2.62, a win of EUR 1.275 will be rounded up to EUR 1.28, a win of EUR 1.274 will be rounded down to EUR 1.27 and a win of EUR 2.4375 will be rounded up to EUR 2.44.
  • When a multiplier value in main game reads as X2 and a feature game is triggered and the ability values changes the ability multiplier to X2.5, wins in main game are awarded at multiplier value of 2 and wins in free spins are awarded at multiplier value of 2.5.
  • Player's ability points and multipliers are retained although the game is closed and/or the player logs out
  • The maximum value (ability points) for each ability type is 20.
  • Once a particular ability reaches to the maximum, there will not be any further increase in ability value even if the same ability symbol appears on the reels on subsequent game play and/or if the player successfully completes the respective ability feature in the subsequent game play. Ability points and ability multipliers (win multipliers) will not be reset until the tournament is completed. Once the tournament is completed, the ability multiplier will be reset to 1.
  • Ability points will reset to initial values (0 for each of the 4 abilities) only after the tournament is completed where player can choose a different country and start gaining abilities. All wins are multiplied by the ability multiplier shown at top right corner of the game screen.
  • Malfunctions voids all pays and plays.

Feature game play:

  • The player enters the football feature game by getting 3 or more of the scattered trophy symbols anywhere on the reels
  • When a game is triggered, the transition plays and then you will be taken to the commentary screen

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  • This screen shows graphics for your team and team about to be played against

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  • The clock on the screen plays at an accelerated rate and highlights from the game scroll down in the central text box.
  • Occasionally during highlights, a random number of free spins will be awarded. This is shown by a free spin icon popping up next to the highlight on the list and a blue bar appearing behind the text with the free spins number.

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  • The free spins are totalled up at the bottom of the live commentary screen.
  • At some point during the commentary, one of the highlights introduces the mini feature. This is shown by a bonus icon popping up next to the highlight on the list.

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There are 12 different mini feature games.

  • Each mini feature round begins with the game itself greyed out and a box over the top of it explaining how the game plays. When the user clicks anywhere, the box disappears and the feature game comes into focus.
  • After the feature game is played, a 3D animation plays to show the number of free spins won by the player. If you are successful in the mini feature game, you will be awarded with the relevant ability point (Attack, Defence, Teamwork or Reputation) and some random free spins.
  • If you lose in the mini feature game, you will not be awarded with the ability point but still you can gain some random free spins.
  • After the mini feature is over, the game screen then cuts back to the commentary page where the commentary continues. Free spins continue being awarded with the running total showing how many have been awarded so far.
  • At the end of the game, the final score is shown and the final total number of free spins is shown.
  • After that, the screen will navigate from main game to free spins screen.
  • All free spins are played with the same number of lines and bet as the triggering spin
  • The football feature cannot be retriggered during free spins. Once all the free spins are completed, the normal game is restored.
  • The maximum number of free spins that can be awarded is 50.
  • The multiplier and ability points earned in the download client will not be reflected in Instant Casino client and vice versa.

Free Spins Round:

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This screen is the same as the main game but at night.

Bonus Mini Feature Games:

Below, you will find a list of all feature games and their functionalities.

  • Attack Penalty:
    • This is 1 of the 3 feature games under Attack ability.
    • When the bonus is awarded the rules overlay is displayed over an inactive still of the feature.
    • You can click anywhere on the screen to minimise the rules.
    • You will be presented with a freeze frame of the event, with only the direction meter and pause icon animated.
    • You need to click on 'Shoot' button when the arrow is in the desired position i.e in left, middle or right positions.
    • Click activates the event. With the pause icon switching to play.
    • Striker runs up to the ball and shoots, whilst the keeper bounces from side to side and depending on the user's input
    • Following are the possible outcomes of the feature
      • If left - Win / Lose
      • If mid - Win / Los
      • If right - Win / Lose
  • Once animation is complete, depending on the result, the corresponding 3D ability animation is played, displaying at the end, the total free spins accumulated so far.
  • Successfully scoring a goal awards 1 ability point for Attack along with free spins
  • Attack Free Kick
    • This is 1 of the 3 feature games under Attack ability.
    • When the bonus is awarded the rules overlay is displayed over an inactive still of the feature.
    • You can click anywhere on the screen to minimise the rules.
    • You will be presented with a freeze frame of the event, with only the direction meter and pause icon animated.
    • You need to click on 'Shoot' button when the arrow is in the desired position i.e in left, middle or right positions.
    • Click activates the event. With the pause icon switching to play
    • Striker runs up to the ball and shoots, whilst the wall jumps in the air, as the keeper bounces from side to side depending on the Player's input
    • Following are the possible outcomes of the feature based on the player shoot
      • If left - Win / Lose
      • If mid - Win / Los
      • If right - Win / Lose
  • Once animation is complete, depending on the result, the corresponding 3D ability animation is played, displaying at the end the total free spins accumulated so far.
  • Successfully scoring a goal awards 1 ability point for Attack along with free spins
  • Attack One on One
    • This is 1 of the 3 feature games under Attack ability.
    • When the bonus is awarded the rules overlay is displayed over an inactive still of the feature.
    • You can click anywhere on the screen to minimise the rules.
    • You will be presented with a freeze frame of the event, with only the pause icon animated and the two arrow buttons to interact with.
    • When you mouse over a particular button, an arrow will appear to indicate which direction the attacker to take the ball around the keeper and then can click on your choice of button.
    • Click activates the event. With the pause icon switching to play
    • As the keeper is coming forward to face the attacker and the attacker is also moving forward and enters the box. The attacker will then try to move left or right
    • Following are the possible outcomes of the bonus round based on the player selected direction
      • If left - Win / Los
      • If right - Win / Lose
  • Once animation is complete, depending on the result, the corresponding 3D ability animation is played, displaying at the end the total free spins accumulated so far.
  • Successfully scoring a goal awards 1 ability point for Attack along with free spins
  • Defence Penalty
    • This is 1 of the 3 feature games under Defence Ability.
    • When the bonus is awarded the rules overlay is displayed over an inactive still of the feature.
    • You can click anywhere on the screen to minimise the rules.
    • You will be presented with a freeze frame of the event, with only the pause icon animated and the three direction buttons to interact with.
    • When you mouse over a particular button, the respective arrow will highlight to indicate which direction the keeper will dive and then can click on your choice of button.
    • Click activates the event. With the pause icon switching to play
    • Striker shoots, whilst the keeper bounces from side to side depending on the Player's input.
    • Following are the possible outcomes of the bonus round based on the player selected direction
      • If left - Win / Lose
      • If mid - Win / Los
      • If right - Win / Lose
  • Once animation is complete, depending on the result, the corresponding 3D ability animation is played, displaying at the end, the total free spins accumulated so far.
  • Successful stopping the goal awards 1 ability point for Defence along with free spins
  • Defence Free Kick
    • This is 1 of the 3 feature games under Defence Ability.
    • When the bonus is awarded the rules overlay is displayed over an inactive still of the feature.
    • You can click anywhere on the screen to minimise the rules.
    • You will be presented with a freeze frame of the event, with only the pause icon animated and the three wall placement buttons to interact with.
    • When you mouse over the buttons, a ghosted version of the wall will appear to show where the option will place the defence.
    • You need to click on a button to indicate where the wall to be placed.
    • Click activates the event. With the pause icon switching to play
    • Striker shoots, whilst the wall jumps in the air, as the keeper bounces from side to side depending on the Player's input.
    • Following are the possible outcomes of the bonus round based on the player selected direction
      • If left - Win / Lose
      • If mid - Win / Los
      • If right - Win / Lose
  • Once animation is complete, depending on the result, the corresponding 3D ability animation is played, displaying at the end, the total free spins accumulated so far.
  • Successfully stopping the goal awards 1 ability point for Defence along with free spins
  • Defence Tackling
    • This is 1 of the 3 feature games under Defence Ability.
    • When the bonus is awarded the rules overlay is displayed over an inactive still of the feature.
    • You can click anywhere on the screen to minimise the rules.
    • You will be presented with a freeze frame of the event, with only the timing meter and pause icon animated.
    • Clicking on the button 'Tackle' activates the event and if the timing meter cursor stops on Green there is an animation of the match play and the player wins which is awarded a defence ability point and free spins
    • If the timing meter cursor stops on Red there is an animation of the match play and the player loses which will award only free spins
    • Following are the possible outcomes of the bonus round
      • If Green Wi
      • If Red Lose
  • Once animation is complete, depending on the result, the corresponding 3D ability animation is played, displaying at the end the total free spins accumulated so far.
  • Successful feature awards 1 ability point for Defence along with free spins
  • Teamwork Corner Kick
    • This is 1 of the 3 feature games under Team work Ability.
    • When the bonus is awarded the rules overlay is displayed over an inactive still of the feature.
    • You can click anywhere on the screen to minimise the rules.
    • You will be presented with a freeze frame of the event, with only the pause icon animated and the three area buttons to interact with.
    • When you mouse over a particular button, a ring appears to show which area the ball will be passed into during the corner kick. If you feel, the position is correct to hit a goal, then you need to click on your choice of button.
    • Click activates the event. With the pause icon switching to play and the animations play out cut to a series of close-ups, followed by either win/lose
    • Once animation is complete, depending on the result, the corresponding 3D ability animation is played, displaying at the end the total free spins accumulated so far.
    • Successfully scoring a goal awards 1 ability point for Team Work along with free spins
  • Teamwork – Passing
    • This is 1 of the 3 feature games under Team work Ability.
    • When the bonus is awarded the rules overlay is displayed over an inactive still of the feature.
    • You can click anywhere on the screen to minimise the rules.
    • You will be presented with a freeze frame of the event, with only the pause icon animated and three player buttons to interact with.
    • When you mouse over a particular button, a diagram will appear to show to which players the ball will be passed . If you feel any one of the position as a perfect one to make a pass then you need to click on your choice of button.
    • Click activates the event. With the pause icon switching to play and the animations play out cut to a series of close-ups, followed by either win/lose
    • Once animation is complete, depending on the result, the corresponding 3D ability animation is played, displaying at the end the total free spins accumulated so far.
    • Successfully scoring a goal awards 1 ability point for Team Work along with free spins.
  • Teamwork – Throw-In
    • This is 1 of the 3 feature games under Team work Ability.
    • When the bonus is awarded the rules overlay is displayed over an inactive still of the feature.
    • You can click anywhere on the screen to minimise the rules.
    • You will be presented with a freeze frame of the event, with only the pause icon animated and three player buttons to interact with.
    • When you mouse over a particular button, a ring appears around a player to show which area and whom the ball will be passed into during the throw in. If you feel, the position is correct to hit a goal, then you need to click on your choice of button.
    • Click activates the event. With the pause icon switching to play and the animations play out cut to a series of close-ups, followed by either win/lose
    • Once animation is complete, depending on the result, the corresponding 3D ability animation is played, displaying at the end the total free spins accumulated so far.
    • Successfully scoring a goal awards 1 ability point for Team Work along with free spins
  • ReputationDiving
    • This is 1 of the 3 feature games under Reputation Ability.
    • When the bonus is awarded the rules overlay is displayed over an inactive still of the feature.
    • You can click anywhere on the screen to minimise the rules.
    • You will be presented with a freeze frame of the event, with only the timing meter and pause icon animated.
    • You need to click on the 'Dive' button when the cursor is in the green area.
    • Click activates the event. With the pause icon switching to play and the animations play out
    • Attacker dives as the defender tackles him. Clicking on the button 'Dive' activates the event and if the timing meter cursor stops on Green there is an animation of the match play and the player wins which is awarded a reputation ability point and free spins
    • If the timing meter cursor stops on Red there is an animation of the match play and the player loses which will award only free spins
    • Following are the possible outcomes of the bonus round
      • If Green Win
      • If Red Lose
  • Once animation is complete, depending on the result, the corresponding 3D ability animation is played, displaying at the end, the total free spins accumulated so far.
  • Successful feature awards 1 ability point for reputation along with free spins
  • Reputation – Goal Celebration
    • This is 1 of the 3 feature games under Reputation Ability.
    • When the bonus is awarded the rules overlay is displayed over an inactive still of the feature.
    • You can click anywhere on the screen to minimise the rules.
    • You will be presented with a freeze frame of the event, with only the pause icon animated and three celebration buttons to interact with.
    • You need to click on one of the celebration buttons to see the striker celebrate his goal
    • Click activates the event. With the pause icon switching to play, the animation plays out.
    • The striker slides into shot on his knees and does a celebration followed by win/lose
    • Once animation is complete, depending on the result, the corresponding 3D ability animation is played, displaying at the end the total free spins accumulated so far.
    • Successful celebration in style awards 1 ability point for reputation along with free spins
  • Reputation – Showboating
    • This is 1 of the 3 feature games under Reputation Ability.
    • When the bonus is awarded the rules overlay is displayed over an inactive still of the feature.
    • You can click anywhere on the screen to minimise the rules.
    • You will be presented with a freeze frame of the event, with only the pause icon animated and three buttons to interactive with.
    • You need to click one among the three Showboat buttons to see the attacker trick the defender.
    • Click activates the event. With the pause icon switching to play, the animation plays out.
    • The attacker dribbles up to the defender and stops briefly before performing a trick, followed by a cut to a close-up of win/lose.
    • Once animation is complete, depending on the result, the corresponding 3D ability animation is played, displaying at the end the total free spins accumulated so far.
    • Successful feature awards 1 ability point for reputation along with free spins.

Paytable:

  • Click on the 'PAYTABLE' button in the main game screen and the game will navigate to the paytable screen.
  • Click on the 'Rules' button in the main game screen and the game will navigate to the game rules screen.

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The theoretical return to player of this game is 95.01%.

Payline images:

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Adding funds to your account

To add funds to your account, click on 'DEPOSIT' in the 'Cashier' menu, then select the desired deposit option (Play Anywhere clients) or click on 'DEPOSIT' in the 'Cashier' option on left panel in main lobby, then select the desired deposit option (Download clients). You can also add funds to your account by clicking on 'REBUY' on the game screen and then clicking on 'DEPOSIT NOW'. The time taken to transfer funds and the fees charged will vary depending on which deposit option you choose.

What do I do if I reach my betting limits?

If your game balance drops below the minimum bet, a buy-In window will be automatically presented.

To add funds to your account, click on the 'DEPOSIT' option in the 'Cashier' menu in the main lobby (Play Anywhere clients) or click on 'DEPOSIT' in the 'Cashier' option on left panel in the main lobby, then select the desired deposit option (Download clients), or click the 'DEPOSIT NOW' button in the 'Buy-in' window of any game.

I could not complete the game. What should I do?

If you get disconnected in the middle of the base game, the software will automatically complete the game for you. You will be able to find out the result by clicking on the 'Game Logs' button once you have logged back in.

If you get disconnected after triggering the football match feature or in the middle of the football match feature, on reconnection the software will automatically start the football match feature, if not already started, or resume from where it was disconnected and the result for the game can be checked in Game Logs.

If you are still having problems, please contact our Customer Support team.

Last modification date: 10/14/2020