English Roulette

Unfinished Games

If your game round is disrupted, all game information and placed bets are stored until you re-open the game. You may continue your unfinished round from the point of interruption. Unresolved bets placed but remaining undecided in incomplete games will become void after 90 days and will be forfeited to charity. Malfunction voids all pays and plays.

Placing Bets

To place a bet, click on the desired chip and then click the game table in the location you wish to place the chip. The chip will be added to your total bet. All bets must conform to the table limits. To remove a bet, select the 'X' chip and then click the chip you wish to remove. To remove all bets, click CLEAR ALL.

Game Rules

The roulette wheel contains 37 numbered ball pockets, alternatively coloured red and black. In addition to the numbers 1 through 36, the wheel includes a green 0. Place your bet(s) by clicking on a chip and then in the appropriate area on the betting table. Click SPIN to start the round and release the ball. You win if your bet covers the number on which the roulette ball stops.

The RTP is 97,30%.

Neighbour Bets

You can place or remove a neighbour bet by clicking the number on the oval-shaped track on the betting table.

Call Bets

You can place and remove call bets using the fields within the oval-shaped betting track.

Voisins du Zero

A total of 9 chips are placed. 2 chips are placed on the 0,2,3 street; 2 on the 25/26/28/29 corner; plus one on each of the following splits: 4/7, 12/15, 18/21, 19/22 and 32/35.

Tiers du Cylindre

A total of 6 chips are placed. 1 chip is placed on each of the following splits: 5/8, 10/11, 13/16, 23/24, 27/30, and 33/36.

Les Orphelins

A total of 5 chips are placed. One chip is placed straight-up on 1 plus one chip on each of the splits: 6/9, 14/17, 17/20 and 31/34.

Determining the outcome

If the ball lands on a number or colour that corresponds to your bet, you win according to the payout for that particular bet.

Inside Bets

Name Description Payout
Straight-Up (one number) A bet on a single number. 35:1
Split (two numbers) A bet placed on the line between any two adjacent numbers. 17:1
Street (three numbers) A bet placed on the outer border of the betting area next to the first number in a row to cover the entire row (for example, 13,14 and 15). Bets placed on 0,1,2 or 0,2,3 are also considered to be street bets. 11:1
Corner (four numbers) A bet placed at the intersection of the horizontal and vertical lines in the centre of a block of four numbers (for example, 17,18,20 and 21). A bet placed on 0,1,2,3 is also considered to be a corner bet. 8:1
Line (six numbers) A bet placed on the outer border of the betting area at the intersection of two rows (for example, 19,20,21,22,23 and 24). 5:1

Outside Bets

Name Description Payout
Dozens (twelve numbers) A bet placed on "1st 12" (i.e. the first set of twelve consecutive numbers, 1-12), "2nd 12" (13-24), or "3rd 12" (25-36). 2:1
Columns (twelve numbers) A bet placed in the box marked "2 to 1" at the bottom of each column of twelve numbers. 2:1
Colour A bet placed in a red or black diamond. (Bets on red and black are lost if the ball lands on the green number 0.) 1:1
Even or Odd A bet placed in the field labelled "Even" or "Odd". (Bets on even and odd are lost if the ball lands on 0.) 1:1
Low or High A bet placed in the "1-18" or "19-36" fields. (The number 0 is not included in these groups of numbers.) 1:1


  • Spin - Starts the round by spinning the wheel.
  • Rebet - Places the same initial bet as in the preceding round.
  • Clear All - Removes all bets placed on the table.
  • Chip - Select the chip you wish to bet.
  • "X" Chip - Click the "X" chip on any placed chip to remove your bet.

Last modification date: 8/23/2023