Virtual Football Pro
Virtual Football Pro
This is a Football simulation game. The game consists of many different countries and leagues from around the world that can be selected on the interactive map at the beginning. You can always return to this map by selecting the flag in the game console.
This game works independently of real world team abilities, and the ranking of the teams are only made to appear similar to how the teams may perform in their real world environment. This is only subjective, and not a representation of official ability.
You can bet on the results of individual matches, or season long bets like outrights and points ranges which are all detailed within this help file. Singles, accumulators or multiple bets are available up to 247 combinations. The different Multiple betting types can be seen further below in this help file.
Each round of matches lasts for 120 seconds. All the betting opportunities are accessible from the Coupons bar located in the top section of the game or the +48 button on the 1X2 coupon. Details of how these bet types work can be seen further below in this help file. Select the type of bet you are interested in from these areas. To bet simply place the cursor over the odds and then click. Your bet options, from a Single bet to any number of possible combinations, will appear in the Bet slip located on the bottom left hand side. Once you have selected your bet combination and stake, click the 'BET NOW ' button - you will now get confirmation and a list of your bets will appear in the bet detail box at the top right hand corner of the screen. Results are displayed after each match briefly on centre screen. For permanent results access click on the Groups tab in the Coupon Bar.
A random number generator is used to select game results using the systems' rating for each individual team.
The timer at the top centre of the screen counts down until play commences. You can place your bets at any time up to kick-off. Bets are accepted up to 5 seconds before each game is played.
The game includes all leagues of sizes that match one of the league formats built within the game. League sizes are 10, 12, 14, 16, 18, 20.
If there are any tie breakers at the end of the season, then the following rule will apply to decide the outcome:
Goal Difference (Goals scored across the season minus goals conceded) - descending
Goals For (team that scores the most goals across the season) - descending
Games Won at Home (Count number of home games one) - descending
Odds (initial price at the start of the tournament) - ascending
The following is details on how to bet on each market, with examples and details of how to work out the RTP of each market.
- 1X2
The 1X2 bet, also known as match betting, full time betting or three-way betting, is a popular bet in football and is also found in other sports where a draw is a possible outcome. Users can bet on the following three different options.
1 - Represents the home team winning
X – Represents the Draw
2 – Represents the away team winning.
Example:
The possible combinations of results for this match:
1 = Home win, example odds = 1.91
X = draw, example odds = 3.6
2 = Away winner, example odds = 4.0
Possible Results:
Outcome 1: Home, the favourite team (lowest price), win the match. If you bet £10 on this outcome, your return is £19.10 (including initial stake)
Outcome 2: If the match results in a draw. If you bet £10 on this outcome, you get £36 (including initial stake)
Outcome 3: Away, the outsiders (highest price), win the match. If you bet £10 on this outcome, you get £40 (including initial stake)
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. (Note: figures below are shown as accurate to 2dp)
Odds |
|||
Home (1) |
1.91 |
100/1.91 |
52.36 |
Draw (X) |
3.6 |
100/3.6 |
27.78 |
Away (2) |
4 |
100/4 |
25.00 |
52.36+27.78+25.00 = |
105.13 |
||
(100/105.13)*100 = |
95.12% |
- Correct Score
Correct score betting involves the players betting on the final score line of the match. In the game there are thirty (30) different betting opportunities that a user can select from. By selecting one of the outcomes, the user must have wagered on the correct one to win their wager. All the different betting options for this market can be shown in the RTP calculation table below. The result is read home team to the left and away team to the right.
Examples:
If a user selects to bet on 1-0 (home win), example odds = 9
If a user selects to bet on a 1-5 (away win), example odds = 801
Possible Results:
Outcome example: Should the result end in 1-0, a user that bet £10 on this result will receive £90 (including initial stake). Should the result end in any of the other 29 options the user would lose.
Outcome example: Should the result end in 1-5, a user that bet £10 on this result will receive £801 (including initial stake). Should the result end in any of the other 29 options the user would lose.
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies (Inconsistent use of rounding)
- Winning Margin
Winning margin betting is when a user wagers how many goals a team will win the match by. To win the user must have wagered on the correct difference between the two teams at the final result. All the different betting options that are available in the game for this market can be shown in the RTP calculation table below.
- The number next to home or away is the number of goals between the two teams.
- “Score Draw” means that both teams have scored but the result is tied (1-1, 2-2, 3-3),
- “No Goals” means is where neither team score, i.e. 0-0
Examples:
If a user selects to bet on “Home 1”, example odds = 4.2, the home team must beat the away team by one goal for a favourable result. This includes 1-0, 2-1. 3-2, 4-3 and 5-4.
Possible result: Should the result end in one of the scores listed immediately above, a user that bet £10 on this result will receive £42 (including initial stake). Should the match end in any other result the user would lose.
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Odds |
|||
Home 1 |
4.2 |
100/4.2 |
23.81 |
Home 2 |
7 |
100/7 |
14.29 |
Home 3 |
19 |
100/19 |
5.26 |
Home 4+ |
67 |
100/67 |
1.49 |
Score Draw |
5.5 |
100/5.5 |
18.18 |
No Goals |
8.5 |
100/8.5 |
11.76 |
Away 1 |
5 |
100/5 |
20 |
Away 2 |
10 |
100/10 |
10 |
Away 3 |
28 |
100/28 |
3.57 |
Away 4+ |
141 |
100/141 |
0.71 |
Total |
109.08 |
||
(100/109.08)*100 = |
91.7% |
- 1X2 with Goals or No Goals (1X2 + GG/NG)
For 1X2 with Goals or No Goals, players must wager the outcome of the match (home win, away win or draw) combined with if both teams will score or if only one of the teams will score.
- GG - Result where both teams score
- NG - Result where one team fails to score
Examples:
If a user selects to bet “Home GG”, example odds = 7.5
Possible Results: Should the result end in 2-1, a user that bet £10 on this result will receive £75 (including initial stake). However if the result ended with the home team winning 2-0 the user would lose as the correct bet would have been “Home NG” as the away team failed to score. In this example a draw of any kind or an away win of any kind would also result in a loss for the player.
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Odds |
|||
Home GG |
7.5 |
100/7.5 |
13.33 |
Home NG |
5.5 |
100/5.5 |
18.18 |
Draw GG |
6 |
100/6 |
16.67 |
Draw NG |
9 |
100/9 |
11.11 |
Away GG |
4.6 |
100/4.6 |
21.74 |
Away NG |
3.8 |
100/3.8 |
26.32 |
Total |
107.35 |
||
(100/107.35)*100 = |
93.2% |
- Under/Over 1.5 Goals
This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (1.5). A fraction of 0.5 is added in order to remove an exact amount and provide only two betting options in this market.
- “Over” – The user wagers there will be 2 or more goals in the match
- “Under” – The user wagers there will be a maximum of 1 goal in this game.
Example
If a user bets on “Over” in this market, at an example price of 1.25, the user is wagering that there will be 2 or more goals in the match. A favourable result could be anything that is not 0-0, 1-0 or 0-1. If the user wagers £10 and the result wins they would receive £12.5 (including initial stake)
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Odds |
|||
Under |
4.2 |
100/4.2 |
23.81 |
Over |
1.25 |
100/1.25 |
80.00 |
23.81+80.00 = |
103.81 |
||
(100/103.81)*100 = |
96.30% |
- Under/Over 2.5 Goals
This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (2.5). A fraction of 0.5 is added in order to remove an exact amount and provide only two betting options in this market.
- “Over” – The user wagers there will be 3 or more goals in the match
- “Under” – The user wagers there will be a maximum of 2 goals in this game.
Example
If a user bets on “Over” in this market, at an example price of 2.05, the user is wagering that there will be 3 or more goals in the match. A favourable result could be any score that totals 3 goals combined from both teams in the match. If the user wagers £10 and the result wins they would receive £20.50 (including initial stake)
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Odds |
|||
Under |
1.8 |
100/1.8 |
55.56 |
Over |
2.05 |
100/2.05 |
48.78 |
55.56+48.78 = |
104.34 |
||
(100/104.34)*100 = |
95.80% |
- Under/Over 3.5 Goals
This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (3.5). A fraction of 0.5 is added in order to remove an exact amount and provide only two betting options in this market.
- “Over” – The user wagers there will be 4 or more goals in the match
- “Under” – The user wagers there will be a maximum of 3 goals in this game.
Example
If a user bets on “Over” in this market, at an example price of 3.75, the user is wagering that there will be 4 or more goals in the match. A favourable result could be any score that totals 4 goals combined from both teams in the match. If the user wagers £10 and the result wins they would receive £37.50 (including initial stake)
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Odds |
|||
Under |
1.3 |
100/1.3 |
76.92 |
Over |
3.75 |
100/3.75 |
26.67 |
76.92+26.67 = |
103.59 |
||
(100/103.59)*100 = |
96.5% |
- Odd/Even Total Match Goals
Players have the opportunity to bet on the total number of goals scored in the match (number of home goals plus number of away goals) being Odd or Even. If there are no goals it is counted as an even number so that there are two betting options for this type of bet…
- Odd - the total goals scored in the match will be an odd number.
- Even - the total goals scored in the match will be an even number.
Example
If a user bets on “Even” in this market, at an example price of 1.85, the user is wagering that there will be an even amount of goals. This could be any score from 0-0 or 2-2 to 5-1. If the user wagers £10 on Even and the result wins they would receive £18.50 (including initial stake)
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Odds |
|||
Odd |
2 |
100/2 |
50 |
Even |
1.85 |
100/1.85 |
54.05 |
50+54.05 = |
104.05 |
||
(100/104.05)*100 = |
96.1% |
- Double Chance
Double chance betting covers two out of three possible outcomes in the 1X2 market. By wagering a double chance, you win the same amount of money on either of the two outcomes covered by this bet. Users can bet on the following three different options.
1X - Represents the home team winning and the Draw
12 – Represents either team winning
2X – Represents the away team winning or the draw.
Example:
The possible combinations of results for a match are:
1 = Home win
X = draw
2 = Away win
Possible Results given the betting types:
Outcome 1: If the user wagers on “1X”, at an example price of 1.02, they will require the result to be either a Home win or a draw. If either of these results occur, a £10 wager will return £10.20 (including initial stake)
Outcome 2: If the user wagers on “12”, at an example price of 1.1, they will require the result to be either a Home win or an away win. If either of these results occur, a £10 wager will return £11.00 (including initial stake)
Outcome 3: If the user wagers on “2X”, at an example price of 5.5, they will require the result to be either an Away win or a draw. If either of these results occur, a £10 wager will return £55.00 (including initial stake)
To determine the RTP of this market is slightly different to others because there are two favourable outcomes. Therefore you divide all the potential available odds by 50 (instead of 100). You then need to add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Odds |
|||
1X |
1.02 |
50/1.02 |
49.02 |
12 |
1.1 |
50/1.1 |
45.45 |
2X |
5.5 |
50/5.5 |
9.09 |
49.02+45.45+9.09 = |
103.57 |
||
(100/103.57)*100 = |
96.6% |
- Draw No Bet
There are only two options to bet on in this market, Home win or Away win. Players can bet on either side to win the match but if the result is a draw then they are returned their original stake.
Example
If a user bets on a “Home” win at an example price of 1.47, a £10 wager would pay £14.70 should the result be favourable, whilst the user will have their stake returned if the result is a draw and lose their bet only if the Away team wins.
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Odds |
|||
Home |
1.47 |
100/1.47 |
68.03 |
Away |
2.75 |
100/2.75 |
36.36 |
68.03+36.36 = |
104.39 |
||
(100/104.39)*100 = |
95.8% |
- Asian Handicap
The idea of the Asian handicap is for the teams to be put onto essentially a level playing field. This results in the prices quoted being close to level. Typically a fictional half of a goal is applied in order to remove the draw from the betting option which allows for only two betting options in this bet type, however should a half not applied and a draw occurs, the user is returned their wager. This means that a user selects one team vs another with a handicapped value, and potentially allowing one team a ‘head start’ against the other. With the Asian Handicap a user is betting on the result of the match after the stated Asian Handicap has been applied. When a team which is thought to be weaker receives a positive handicap, it means that it starts with a fictional head start in terms of this bet.
The easiest way to understand this is to minus the figure stated next to the team in question from their score.
Example
If a user bets on the Home team who have a handicap of -0.5, example odds 2.1.
Possible Results: If the score is 1-1, the effective result for this bet type is 0.5-1, and therefore the user would fail to win their bet. However if the result is 2-0, the effective result for this bet type would be 1.5-1 meaning the user would win their wager and a £10 on this outcome, the return would be £21 (including initial stake)
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Odds |
|||
-0.5 |
2.1 |
100/2.1 |
47.62 |
+0.5 |
1.78 |
100/1.78 |
56.18 |
47.62+56.18 = |
103.80 |
||
(100/103.80)*100 = |
96.3% |
- Total Match Goals
Players have the opportunity to bet on the Total number of the Goals (number of home goals plus number of away goals) in the match being in one of the following categories: 0-1, 2-3, 4-5, 6+. To win the user must have wagered on the correct band of goals from the final match result.
Examples:
If a user selects to bet on “2-3”, at example odds of 2.05, the number of home goals plus number of away goals must total 2 or 3. This could be 0-2, 0-3, 1-1, 1-2, 2-0, 3-0, 2-1.
Possible result: Should the result end in one of the scores listed immediately above, a user that bet £10 on this result will receive £20.50 (including initial stake). Should the match end in any other result the user would lose.
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Odds |
|||
0-1 |
3.1 |
100/3.1 |
32.26 |
2-3 |
2.05 |
100/2.05 |
48.78 |
4-5 |
5 |
100/5 |
20.00 |
6+ |
21 |
100/21 |
4.76 |
32.26+48.78+20+4.76 = |
105.80 |
||
(100/105.8)*100 = |
94.5% |
- Both Teams To Score
In this market, players wager from two options. If within the outcome of the match both teams score, or if in the outcome one or both teams fail to score.
- GG - Result where both teams score
- NG - Result where at least one team fails to score
If either team fails to score this comes down as NG. Any result where one team fails to score (ie they receive 0 goals), the result is NG.
Examples:
If a user selects to bet “GG”, at example odds of 2.35. Should the result end in 2-1, a user that bet £10 on this result will receive £23.50 (including initial stake). However if the result ended with any form of 0 in the match, this will be a loss for this player. Wagering “NG” is the inverse of this.
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Odds |
|||
GG |
2.35 |
100/2.35 |
42.55 |
NG |
1.62 |
100/1.62 |
61.73 |
42.55+61.73 = |
104.28 |
||
(100/104.28)*100 = |
95.9% |
At the start of the season, there are a number of different selections that players can bet on, which include:
- Championship Outright Winner
In Championship Outright Winner, players on betting on which team will finish top of the league at the end of the season after all of the games have been played. This is a bet where the cumulative of all the results and the final position of the wagered team in relation to their competition at the end of the season determines if the result if favourable or not. The size of the league depends on what league the user is playing from which can be 10, 12, 14, 16, 18, or 20 teams. Each team plays each other two times, home and away. A Win results in 3 points, a draw in 1 point and a loss 0 points.
Example
If a player selects team A listed below, they will be wagering that the team in question will be top of the league (they get more points/goals/wins based accordingly), than their peers. A £10 wager on the team A listed below at a price of 1.75 would return the player £17.50 should they be top of the league. If any other team is top at the end of the season then this bet would lose.
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Odds |
|||
Team A |
1.75 |
100/1.75 |
57.14 |
Team B |
3.50 |
100/3.5 |
28.57 |
Team C |
8 |
100/8 |
12.50 |
Team D |
21 |
100/21 |
4.76 |
Team E |
26 |
100/26 |
3.85 |
Team F |
46 |
100/46 |
2.17 |
Team G |
121 |
100/121 |
0.83 |
Team H |
226 |
100/226 |
0.44 |
Team I |
801 |
100/801 |
0.12 |
Team J |
1001 |
100/1001 |
0.10 |
total |
110.49 |
||
(100/110.49)*100 = |
90.51% |
- Points Ranges
Players have the opportunity to bet on the total number of points (3 for a win, 1 for a draw, 0 for a loss) the team in question acquires throughout the entire season. To win the user must have wagered on the correct band of points. The selections available will vary, depending on how many teams are playing in a league, with some leagues having more games which means more points are available.
Examples:
If a user selects to bet on “40-49 points” from the list below, at example odds of 2.75, the number of points the team acquires must be in this band. Should the total one of the scores, a user that bet £10 on this result will receive £27.50 (including initial stake). Should the total points be any other amount at the end of the season (i.e. when every team has played one another) the user would lose.
To determine the RTP of this market, using the example above, you divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
0-19 |
276 |
100/276 |
0.36 |
20-29 |
8.5 |
100/8.5 |
11.76 |
30-39 |
1.95 |
100/1.95 |
51.28 |
40-49 |
2.75 |
100/2.75 |
36.36 |
50-59 |
16 |
100/16 |
6.25 |
60+ |
401 |
100/401 |
0.25 |
total |
106.27 |
||
(100/106.27)*100 = |
94.10% |
- Betting Without Top 2/3/4/5 Included
Betting Without Top 2/3/4/5 Included means players can bet on which team will finish the highest, after the top 2/3/4/5 ranked teams (the lowest price to win the league overall) are taken out of the equation. The number of teams taken out of the league will depend on how many teams are in the league, with larger leagues taking out more than smaller leagues. For this bet it does not matter if any of the removed teams come in any position, for the cases of this bet they are not in the league, however points scored against these teams are calculated in the final result.
Example
For a 10 team league, team A and B are removed from the betting. Any points scored against these teams are included as if the teams were in the league, however their position in relation to any teams in this betting market do not matter. So if a user wagers £10 on Team D to win without the top 2, Should Team B win the league overall, but Team D come second and A third, the user will still win their bet paying £41.00, as Team D came above any other team in this list.
To determine the RTP of this market, using the example above, you divide all the potential available odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Team A |
N/A |
N/A |
N/A |
Team B |
N/A |
N/A |
N/A |
Team C |
2.20 |
100/2.2 |
45.45 |
Team D |
4.10 |
100/4.1 |
24.39 |
Team E |
5.60 |
100/5.6 |
17.86 |
Team F |
8.50 |
100/8.5 |
11.76 |
Team G |
20 |
100/20 |
5.00 |
Team H |
31 |
100/31 |
3.23 |
Team I |
51 |
100/51 |
1.96 |
Team J |
111 |
100/111 |
0.90 |
total |
110.55 |
||
(100/110.49)*100 = |
90.45% |
- To Finish In Bottom 2/3
To Finish In Bottom 2/3 means players can bet on which teams will finish in the bottom 2/3, depending on how many teams are in the respective leagues, and essentially be regarded as the worst teams in the league. In this market the poorer teams are a lower prices as they are more likely to obtain these positions.
Example
On the below table there are 10 teams in the league. If a player bets £10 on Team G to be in the bottom 2 (the option is for bottom 2 in a 10 team league), they are betting that this team will obtain the position 9^{th} or 10^{th} in the league at the end of the season when totalling their points (points/goals/win based accordingly),
To determine the RTP of this market you need to first determine if it is to finish in the bottom 2 or 3. If it is 2 such as in the example above and shown below, you divide all the potential available odds by 50. Should it be bottom 3, you divide all the odds by 33.33. Regardless of if its 2 or 3 you then need to add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
Team A |
1201 |
50/1201 |
0.04 |
Team B |
151 |
50/151 |
0.33 |
Team C |
41 |
50/41 |
1.22 |
Team D |
15 |
50/15 |
3.33 |
Team E |
10 |
50/10 |
5.00 |
Team F |
7 |
50/7 |
7.14 |
Team G |
3.25 |
50/3.25 |
15.38 |
Team H |
2.60 |
50/2.6 |
19.23 |
Team I |
1.91 |
50/1.91 |
26.18 |
Team J |
1.53 |
50/1.53 |
32.68 |
total |
110.54 |
||
(100/110.49)*100 = |
90.46% |
Betting Types
Within the betting console a user can bet on different types of bets depending upon how many selections they have made. With the exception of “Single” listed below, the different types of bets are called Multiples (or Parlays). This is a type of bet which involves more than one selection within the bet, so effectively more than one result needs to come in for the bet to pay out.
Bet Type |
Explanation |
Single |
A single is a bet on 1 selection. Your selection must be successful to have a return, |
Double |
A double is 1 bet involving 2 selections in different matches. Both selections must be successful for the bet to win, with returns from the first reinvested on the second. |
Treble |
A treble is 1 bet involving 3 selections in different matches. Returns from the first are reinvested on the second and then onto the third. All selections would all have to win for the bet to be successful. |
4-Fold |
A 4-fold is 1 bet involving 4 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections. |
5-Fold |
A 5-fold is 1 bet involving 5 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections. |
6-Fold |
A 6-fold is 1 bet involving 6 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections. |
7-Fold |
A 7-fold is 1 bet involving 7 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections. |
8-Fold |
An 8-fold is 1 bet involving 8 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections. |
9-Fold |
A 9-fold is 1 bet involving 9 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections. |
10-Fold |
A 10-fold is 1 bet involving 10 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections. |
Trixie |
A trixie consists of 4 bets involving 3 selections in different matches, 3 doubles and 1 treble. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If all 3 of your selections win, all 3 of the doubles, and the treble give a return. For example |
Patent |
A patent consists of 7 bets involving 3 selections in different matches, 3 singles, 3 doubles and 1 treble. Any one winning selection guarantees a return. For example If any 1 of your selections wins, 1 of the single bets gives a return. If any 2 selections win, 2 of the single bets and 1 of the doubles give a return. If all 3 selections win, then all 3 singles, all 3 doubles and the treble give a return. |
Yankee |
A yankee consists of 11 bets involving 4 selections in different matches, 6 doubles, 4 trebles and 1 four-fold. Any two winning selections guarantee a return. For example If any 2 of your selections win, 1 of the doubles gives a return. If any 3 selections win, 3 of the double bets and 1 of the trebles give a return. If all 4 selections win, then all 6 doubles, 4 trebles and the four-fold give a return. |
Lucky 15 |
A lucky 15 consists of 15 bets involving 4 selections in different matches, 4 singles, 6 doubles, 4 trebles and 1 four- fold. Any one winning selection guarantees a return. For example If any 1 of your selections wins, 1 of the single bets gives a return. If any 2 of your selections win, 2 of the single bets and 1 of the doubles give a return. If any 3 selections win, 3 of the singles, 3 of the doubles and 1 of the trebles give a return. If all 4 selections win, then all 4 singles, 6 doubles, 4 trebles and the four-fold give a return. |
Super Yankee |
A super yankee consists of 26 bets involving 5 selections in different matches, 10 doubles, 10 trebles, 5 four-folds and 1 five-fold. Any two winning selections guarantee a return. |
Lucky 31 |
A lucky 31 consists of 31 bets involving 5 selections in different matches, 5 singles, 10 doubles, 10 trebles and 5 four-folds and 1 five-fold. Any one winning selection guarantees a return. |
Heinz |
A heinz consists of 57 bets involving 6 selections in different matches, 15 doubles, 20 trebles, 15 four-folds, 6 five- folds and 1 six-fold. Any two winning selections guarantee a return. |
Lucky 63 |
A lucky 63 consists of 63 bets involving 6 selections in different matches, 6 singles, 15 doubles, 20 trebles, 15 four- folds, 6 five-folds and 1 six-fold. Any one winning selection guarantees a return. |
Super Heinz |
A super heinz consists of 120 bets involving 7 selections in different matches, 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds and 1 seven-fold. Any two winning selections guarantee a return. |
Goliath |
A goliath consists of 247 bets involving 8 selections in different matches, 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds and 1 eight-fold. Any two winning selections guarantee a return. |