Virtual World Cup
Virtual World Cup
This is a World Cup simulation game. The game consists of the entire 64 matches involving the 32 teams qualified for the 2014 World Cup. Each round of matches lasts for 120 seconds.
You can bet on the results of individual matches, group winners or on the outright for the World Championship. Singles, accumulators or multiple bets are available up to 247 combinations. A range of match bets are available including, Home, Away, Draw, Asian Handicap, Under and Over 2.5 goals, Correct score and first Goalscorer.
All the betting opportunities are accessible from the Coupons bar located in the top section of the game or the more bets button on the 90 mins coupon. Select the type of bet you are interested in from these areas. To bet simply select your odds then open the Bet slip and press BET NOW. Your bet options, from a single to any number of possible combinations, will appear in the Bet slip located on the bottom left hand side. Once you have selected your bet combination and stake, press the BET NOW button - you will now get confirmation and a list of your bets will appear in the bet detail box at the bottom left hand corner of the screen. Results are displayed after each match briefly on centre screen.
To bring up the options menu, press on the menu icon in the top left corner. From here you can toggle the sound on/off, bring up stats from previous seasons, results from previous seasons, see your betting history, and alter the in game odds display to decimal, fractional or American.
A random number generator is used to select game results using the systems' rating for each individual team.
Bets are accepted up to 5 seconds before each game is played.
The betting starts with the Group phase which is 8 groups of 4 teams playing each other once. After the Group Phase the Winners and Runners Up of each of the eight groups progress to the Knockout phase. After each round in the Knockout phase the number of teams is halved until eventually 2 teams meet in the World Cup Final.
If there are any tie breakers required because of identical points obtained records they are applied in the following order:
Goal Difference - descending
Goals For - descending
Games Won - descending
Odds - ascending
Understanding the markets
· 1X2
The 1X2 bet, also known as match betting, full time betting or three-way betting, is a popular bet in football and is also found in other sports where a draw is a possible outcome. Users can bet on the following three different options.
1 - Represents the home team winning
X – Represents the Draw
2 – Represents the away team winning.
Example:
The possible combinations of results for this match:
1=Home win, example odds=1.91
X=draw, example odds=3.6
2=Away winner, example odds=4.0
Possible Results:
Outcome 1: Home, the favourite team (lowest price), win the match. If you bet £10 on this outcome, your return is £19.10
Outcome 2: If the match results in a draw. If you bet £10 on this outcome, you get £36
Outcome 3: Away, the outsiders (highest price), win the match. If you bet £10 on this outcome, you get £40
· Asian Handicap
The idea of the Asian handicap is for the teams to be handicapped so that the handicapped outcomes are more or less equally likely. This results in the prices quoted being close to level. Typically a fictional half of a goal is applied in order to remove the draw from the betting option which allows for only two betting options in this bet type, however should a half not be applied and a draw occurs, the user is returned their stake. This means that a user selects one team vs another with a handicapped value, and potentially allowing one team a ‘head start’ against the other. With the Asian Handicap a user is betting on the result of the match after the stated Asian Handicap has been applied. When a team which is thought to be weaker receives a positive handicap, it means that it starts with a fictional head start in terms of this bet.
The easiest way to understand this is to minus the figure stated next to the team in question from their score.
Example
If a user bets on the Home team who have a handicap of -0.5, example odds 2.1.
Possible Results: If the score is 1-1, the effective result for this bet type is 0.5-1, and therefore the user would fail to win their bet. However if the result is 2-0, the effective result for this bet type would be 1.5-1 meaning the user would win their wager and a £10 on this outcome, the return would be £21 .
· Outright Winner
In an Outright Winner bet, customers are betting on which team will have won the entire competition, after all of the games have been played.
In the case of a league game, this is a bet where the cumulative of all the results and the final position of the wagered team in relation to their competition at the end of the season determines if the result if favourable or not. The size of the league depends on what league the user is playing from which can be 10, 12, 14, 16, 18, or 20 teams. Each team plays each other two times, home and away. A Win results in 3 points, a draw in 1 point and a loss 0 points.
In the case of a tournament game, the winner is the team which wins the final.
Examples
If a player selects team A in a league competition, they will be wagering that the team in question will be top of the league (they get more points/goals/wins based accordingly), than any other team. A £10 wager on team A at a price of 1.75 would return the player £17.50 should they be top of the league. If any other team is top at the end of the season then this bet would lose.
If a player selects team A in a tournament competition, they will be wagering that the team in question will win the final. A £10 wager on the team A listed below at a price of 1.75 would return the player £17.50 should they win the final. If any other team wins the final then this bet would lose.
· Tournament Group Winner
In the tournament games a player can wager on which team will win their relevant group after all of the games for that group have been played. The final position of the wagered team in their group determines if the bet wins or not.
Example
If a player selects team A, they will be wagering that the team in question will be top of their group, i.e. that they get more points than the other teams in their group. If two teams are tied on points then other statistics are used to choose the finish position (see above). A £10 wager on the team A at a price of 1.25 would return the player £12.50 should they be top of the group. If any other team is top at the end of the group in question then this bet would lose.
· First Goal Scorer
First Goal Scorer betting involves the customer betting on an individual virtual player to be the first to score within an individual virtual match. In the game there are ten (10) outfield players that can possibly score from each team (11 players on a football team minus the goalkeeper who cannot score by the rules of our game).
There is also an option for the user to select that no player will score first i.e. the match will be 0-0.
Examples:
If a user wagers £10 that Home Player 3 to score first at example odds of 13, this player will need to be the first player to score in the match. If they are the player that makes it 1-0 then the user will receive £130, however if another player scores first or there is no scorer then this bet is a loser. Should the player selected score second, this bet is still a loser.
· Correct Score
Correct score betting involves the customers betting on the final score line of the match. In the game there are thirty (30) different betting opportunities that a user can select from. By selecting one of the outcomes, the user must have wagered on the correct score to win their wager. All the different betting options for this market are shown below. The result is read home team to the left and away team to the right.
Examples:
If a user selects to bet on 1-0 (home win), example odds=9
If a user selects to bet on a 1-2 (away win), example odds=67
Possible Results:
Outcome example: Should the result end in 1-0, a user that bet £10 on this result will receive £90 . Should the result end in any of the other 29 options the user would lose.
Outcome example: Should the result end in 1-2, a user that bet £10 on this result will receive £670. Should the result end in any of the other 29 options the user would lose.
The possible scores in the games are as follows:
1-0
2-0
2-1
3-0
3-1
3-2
4-0
4-1
4-2
4-3
5-0
5-1
5-2
0-0
1-1
2-2
3-3
0-1
0-2
1-2
0-3
1-3
2-3
0-4
1-4
2-4
3-4
0-5
1-5
2-5
· Under/Over 1.5 Goals
This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (1.5). A fraction of 0.5 is added in order to remove the possibility of an exact prediction and provide only two betting options in this market.
- “Over” – The user wagers there will be 2 or more goals in the match
- “Under” – The user wagers there will be a maximum of 1 goal in this game.
Example
If a user bets on “Over” in this market, at an example price of 1.25, the user is wagering that there will be 2 or more goals in the match. A favourable result could be anything that is not 0-0, 1-0 or 0-1. If the user wagers £10 and the result wins they would receive £12.5
· Under/Over 2.5 Goals
This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (2.5). A fraction of 0.5 is added in order to remove the possibility of an exact prediction and provide only two betting options in this market.
- “Over” – The user wagers there will be 3 or more goals in the match
- “Under” – The user wagers there will be a maximum of 2 goals in this game.
Example
If a user bets on “Over” in this market, at an example price of 2.05, the user is wagering that there will be 3 or more goals in the match. A favourable result could be any score that totals 3 goals combined from both teams in the match. If the user wagers £10 and the result wins they would receive £20.50
· Under/Over 3.5 Goals
This is where the user can bet that the total number of goals in a given match (number of home goals plus number of away goals) will be over or under the amount of specified goals (3.5). A fraction of 0.5 is added in order to remove the possibility of an exact prediction and provide only two betting options in this market.
- “Over” – The user wagers there will be 4 or more goals in the match
- “Under” – The user wagers there will be a maximum of 3 goals in this game.
Example
If a user bets on “Over” in this market, at an example price of 3.75, the user is wagering that there will be 4 or more goals in the match. A favourable result could be any score that totals 4 goals combined from both teams in the match. If the user wagers £10 and the result wins they would receive £37.50 .
· Winning Margin
Winning margin betting is when a user wagers how many goals a team will win a virtual match by. To win the user must have wagered on the correct goal difference between the two teams at the final result.
- The number next to home or away is the number of goals between the two teams.
- “Score Draw” means that both teams have scored but the result is tied (1-1, 2-2, 3-3),
- “No Goals” means is where neither team score, i.e. 0-0
Examples:
If a user selects to bet on “Home 1”, example odds=4.2, the home team must beat the away team by one goal for a favourable result. This includes 1-0, 2-1. 3-2, 4-3 and 5-4.
Possible result: Should the result end in one of the scores listed immediately above, a user that bet £10 on this result will receive £42 . Should the match end in any other result the user would lose.
1X2 with Goals or No Goals (1X2 + GG/NG)
For 1X2 with Goals or No Goals, players must wager on the outcome of the match (home win, away win or draw) combined with if both teams will score or if only one of the teams will score.
- GG - Result where both teams score
- NG - Result where one team fails to score
Examples:
If a user selects to bet “Home GG”, example odds=7.5
Possible Results: Should the result end in 2-1, a user that bet £10 on this result will receive £75 . However if the result ended with the home team winning 2-0 the user would lose as the correct bet would have been “Home NG” as the away team failed to score. In this example a draw of any kind or an away win of any kind would also result in a loss for the player.
· Odd/Even Total Match Goals
Customers have the opportunity to bet on the total number of goals scored in the match (number of home goals plus number of away goals) being Odd or Even. If there are no goals it is counted as an even number so that there are two betting options for this type of bet:
- Odd - the total goals scored in the match will be an odd number.
- Even - the total goals scored in the match will be an even number.
Example
If a user bets on “Even” in this market, at an example price of 1.85, the user is wagering that there will be an even amount of goals. This could be any score from 0-0 or 2-2 to 5-1. If the user wagers £10 on Even and the result wins they would receive £18.50 .
· Double Chance
Double chance betting covers two out of three possible outcomes in the 1X2 market. By wagering a double chance, you win the same amount of money on either of the two outcomes covered by this bet. Users can bet on the following three different options.
1X - Represents the home team winning and the Draw
12 – Represents either team winning
2X – Represents the away team winning or the draw.
Example:
The possible combinations of results for a match are:
1=Home win
X=draw
2=Away win
Possible Results given the betting types:
Outcome 1: If the user wagers on “1X”, at an example price of 1.02, they will require the result to be either a Home win or a draw. If either of these results occur, a £10 wager will return £10.20
Outcome 2: If the user wagers on “12”, at an example price of 1.1, they will require the result to be either a Home win or an away win. If either of these results occur, a £10 wager will return £11.00
Outcome 3: If the user wagers on “2X”, at an example price of 5.5, they will require the result to be either an Away win or a draw. If either of these results occur, a £10 wager will return £55.00 .
· Draw No Bet
There are only two options to bet on in this market, Home win or Away win. Players can bet on either side to win the match but if the result is a draw then they are returned their original stake.
Example
If a user bets on a “Home” win at an example price of 1.47, a £10 wager would pay £14.70 should the result be favourable, whilst the user will have their stake returned if the result is a draw and lose their bet only if the Away team wins.
· Total Match Goals
Players have the opportunity to bet on the Total number of the Goals (number of home goals plus number of away goals) in the match being in one of the following strata: 0-1, 2-3, 4-5, 6+. To win the user must have wagered on the correct bracket of goals from the final match result.
Examples:
If a user selects to bet on “2-3”, at example odds of 2.05, the number of home goals plus number of away goals must total 2 or 3. This could be 0-2, 0-3, 1-1, 1-2, 2-0, 3-0, 2-1.
Possible result: Should the result end in one of the scores listed immediately above, a user that bet £10 on this result will receive £20.50 . Should the match end in any other result the user would lose.
· Both Teams To Score
In this market, customers wager from two options: that either a) both teams score at least one goal or b) either team scores no goals, or both teams fail to score.
- GG - Result where both teams score
- NG - Result where at least one team fails to score
If either team fails to score this comes down as NG. Any result where one team fails to score (ie they receive 0 goals), the result is NG.
Examples:
If a user selects to bet “GG”, at example odds of 2.35. Should the result end in 2-1, a user that bet £10 on this result will receive £23.50 . However if the result ended with any form of 0 in the match, this will be a loss for this player. Wagering “NG” is the inverse of this.
· Points Ranges
Customers have the opportunity to bet on the total number of points (3 for a win, 1 for a draw, 0 for a loss) the team in question acquires throughout the entire season. For this bet to win the user must have wagered on the correct band of points. The selections available will vary, depending on how many teams are playing in a league, with some leagues having more games which means more points are available.
Examples:
If a user selects to bet on “40-49 points” from the list below, at example odds of 2.75, the number of points the team acquires must be in this band. Should the total one of the scores, a user that bet £10 on this result will receive £27.50 . Should the total points be any other amount at the end of the season (i.e. when every team has played one another) the user would lose.
· Betting Without Top 2/3/4/5 Included
Betting Without Top 2/3/4/5 Included means customers can bet on which team will finish the highest, after the top 2/3/4/5 ranked teams (the shortest price to win the league overall) are taken out of the equation. The number of teams taken out of the league will depend on how many teams are in the league, with larger leagues taking out more teams than smaller leagues. For this bet it does not matter where in the league any of the removed teams finishes, for the purposes of this bet they are not in the league, however points scored against these teams are calculated in the final result.
· To Finish In Bottom 2/3
To Finish In Bottom 2/3 means players can bet on which teams will finish in the bottom 2 or 3 positions, depending on how many teams are in the respective league. Essentially this is a bet on the selected team being one of the worst teams in the league. In this market the poorer teams are shorter prices as they are more likely to obtain these positions.
Determining RTPs
For all the markets presented in this game, the customer can see all the possible outcomes and the prices offered. This allows the player to calculate the TRP of the market if they wish.
To determine the RTP of a market, divide all the potential odds by 100. Add these figures together and divide the sum by 100 to obtain a percentage. This gives the overall RTP shown bottom right of the following table. *Rounding applies
For example if the game quoted a group winner market with four outcomes with the below decimal odds, here is an example of how the RTP can be calculated:
Team A 1.25 100/1.25 80.00
Team B 8.5 100/8.5 11.76
Team C 11 100/11 9.09
Team D 23 100/23 4.35
total 105.20 (100/105.2)*100=95.05%
If a customer chooses to place a multiple bet then the RTP is calculated as the product of the RTPs of the selections included in the multiple:
For example, assume that we are placing a treble on three 1X2 markets and that the RTP in each constituent market is 95.5%, calculated as above.
Then the potential payout will be the product of the prices offered for the individual selections and the actual chance of the bet winning will be the product of the individual chances of the constituent selections and hence the RTP will be the product of the individual RTPs.
The chance of an accumulator winning is p(m)=p(s1)*p(s2)*p(s3)
And the overall price is: overall_price=price1*price2*price3
therefore since RTP of the multiple=p(m) * overall_price
={p(s1)*p(s2)*p(s3)}*{price1*price2*price3}
={p(s1)*price1}*{p(2s)*price2}*{p(s3)*price3}
=RTP1*RTP2*RTP3
=0.95*0.95*0.95
=0.86
Betting Types
Within the betting console a user can bet on different types of bets depending upon how many selections they have made. With the exception of “Single” listed below, the different types of bets are called Multiples (or Parlays). This is a type of bet which involves more than one selection within the bet, so effectively more than one result needs to come in for tincluded ine bet to pay out.
Bet Type Explanation
Single
A single is a bet on 1 selection. Your selection must be successful to have a return,
For example - Liverpool to win at Man Utd,
Liverpool would have to win for your bet to be successful.
Double
A double is 1 bet involving 2 selections in different matches.
For example
- Liverpool to win at Man Utd
- Chelsea to win at Arsenal
Both selections must be successful for the bet to win, with returns from the first reinvested on the second.
Treble
A treble is 1 bet involving 3 selections in different matches.
For example
- Liverpool to win at Man Utd
- Chelsea to win at Arsenal
- Fulham to win at Tottenham
Returns from the first are reinvested on the second and then onto the third. All selections would all have to win for the bet to be successful.
4-Fold
A 4-fold is 1 bet involving 4 selections in different matches.
For example
- Liverpool to win at Man Utd
- Chelsea to win at Arsenal
- Fulham to win at Tottenham
- Everton to win at Man City
All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
5-Fold
A 5-fold is 1 bet involving 5 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
6-Fold
A 6-fold is 1 bet involving 6 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
7-Fold
A 7-fold is 1 bet involving 7 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
8-Fold
An 8-fold is 1 bet involving 8 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
9-Fold
A 9-fold is 1 bet involving 9 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
10-Fold
A 10-fold is 1 bet involving 10 selections in different matches. All selections must be successful for the bet to win. Winning returns are reinvested on successive selections.
Trixie
A trixie consists of 4 bets involving 3 selections in different matches, 3 doubles and 1 treble. Any two winning selections guarantee a return. If any 2 of your selections win, 1 of the double bets gives a return. If all 3 of your selections win, all 3 of the doubles, and the treble give a return.
For example
- Liverpool to win at Man Utd
- Chelsea to win at Arsenal
- Fulham to win at Tottenham
Patent
A patent consists of 7 bets involving 3 selections in different matches, 3 singles, 3 doubles and 1 treble. Any one winning selection guarantees a return.
For example
- Liverpool to win at Man Utd
- Chelsea to win at Arsenal
- Fulham to win at Tottenham
If any 1 of your selections wins, 1 of the single bets gives a return. If any 2 selections win, 2 of the single bets and 1 of the doubles give a return. If all 3 selections win, then all 3 singles, all 3 doubles and the treble give a return.
Yankee
A yankee consists of 11 bets involving 4 selections in different matches, 6 doubles, 4 trebles and 1 four-fold. Any two winning selections guarantee a return.
For example
- Liverpool to win at Man Utd
- Chelsea to win at Arsenal
- Fulham to win at Tottenham
- Everton to win at Man City
If any 2 of your selections win, 1 of the doubles gives a return. If any 3 selections win, 3 of the double bets and 1 of the trebles give a return. If all 4 selections win, then all 6 doubles, 4 trebles and the four-fold give a return.
Lucky 15
A lucky 15 consists of 15 bets involving 4 selections in different matches, 4 singles, 6 doubles, 4 trebles and 1 four- fold. Any one winning selection guarantees a return.
For example
- Liverpool to win at Man Utd
- Chelsea to win at Arsenal
- Fulham to win at Tottenham
- Everton to win at Man City
If any 1 of your selections wins, 1 of the single bets gives a return. If any 2 of your selections win, 2 of the single bets and 1 of the doubles give a return. If any 3 selections win, 3 of the singles, 3 of the doubles and 1 of the trebles give a return. If all 4 selections win, then all 4 singles, 6 doubles, 4 trebles and the four-fold give a return.
Super Yankee
A super yankee consists of 26 bets involving 5 selections in different matches, 10 doubles, 10 trebles, 5 four-folds and 1 five-fold. Any two winning selections guarantee a return.
Lucky 31
A lucky 31 consists of 31 bets involving 5 selections in different matches, 5 singles, 10 doubles, 10 trebles and 5 four-folds and 1 five-fold. Any one winning selection guarantees a return.
Heinz
A heinz consists of 57 bets involving 6 selections in different matches, 15 doubles, 20 trebles, 15 four-folds, 6 five- folds and 1 six-fold. Any two winning selections guarantee a return.
Lucky 63
A lucky 63 consists of 63 bets involving 6 selections in different matches, 6 singles, 15 doubles, 20 trebles, 15 four- folds, 6 five-folds and 1 six-fold. Any one winning selection guarantees a return.
Super Heinz
A super heinz consists of 120 bets involving 7 selections in different matches, 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds and 1 seven-fold. Any two winning selections guarantee a return.Goliath
A goliath consists of 247 bets involving 8 selections in different matches, 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds and 1 eight-fold. Any two winning selections guarantee a return.
Last modification date: 5/10/2017